19′s Bioshock 2 Criticisms -May Contain Spoilers-
I finished playing Bioshock 2 after owning it for less than a week. I’ve been playing it for a few hours a day, given some days I didn’t play at all. Overall, I enjoyed the game. It was fun playing as a Big Daddy and drilling splicers. It was amazing how much money and Adam you were able to collect. It was good to enjoy Rapture again and all the blood that splatters all over the walls. I speared splicers and corpses in the groin and face, and everywhere else that was sadistically amusing. After playing it all, there were a few things I was critical of. Before you continue reading my review, that is if you are reading it, I will warn you that it contains criticism about aspects of the game I thought could have been fleshed out better. These are my point of view and I’ll be as objective as I can.
Original Teasers & Trailers
While playing the game, I felt like I was misled with some of the trailers from what the game actually was. I understand the storyline wasn’t presented but I expected something totally different. May be I shouldn’t have expected anything at all.
Game Play
The key controls of the game was a bit frustrating. Not only did they change the keys from the original game, they added a billion more other thingso you could d thus needing more keys. I realized while changing some of the default keys, it prevented you from doing certain things like “remote” hack. Remote hack will only work with the default keys. I realized this after I changed the keys to how I prefer it.
What you could do in Bioshock 2 was almost endless with the different key combinations. I preferred zapping my splices and then charging them with my Drill. Instant kill.
One thing I did find silly with the key controls was the default key for playing a tape recording. It was L and originally it was T. With T like in the original game, you could reach it with your left hand which was already on WASD. With L I had to take my hand off my mouse and hit it to hear the tape. I saw my boyfriend do the same.
Storyline
I felt the trailers and teasers set up something great for Bioshock 2 storyline. I, unfortunately, was not impressed with the story. I hate to constantly compare to its predecessor but the game felt short. I didn’t understand why things were happening the way they were. I didn’t know why Sinclair (the man who guides you through the entire story) was even talking to you. Tenenbaum only helps you in the first 2 hours of the game or so. She disappears after introducing Sinclair. I don’t hate it but it wasn’t as exciting. Anti-climatic is how I described it. The storyline was straight-forward, if not repetitive. Some tasks like adopting Little Sisters was just overkill.
I can safely assume there are alternative endings but I don’t want to play the game to see what it is. I can safely assume what the endings are but if you haven’t played the original. You may not know.
Big Sisters
Now I still don’t understand the role of the Big Sister. How she came to be, why she came to be, was never explained. Teasers portrayed her as a boss, but she is nothing more than a mini-boss, multiple mini-bosses. Much tougher than billions of Big Daddys you fight but I felt those roles were insignificant and did not add to the story. If you really think about it, you were killing girls in those suits.
The End
The end of the game… was simply the end. You knew it was near but I got had the itching feeling or fear it would drag me around longer. It didn’t really do that. There was nothing epic about the end. Again as I described it. The end… was simply the end. If you’re looking for a good fight, you’re only going to get that out of the Big Sisters.
I don’t think the game play is not worth the price tag. If you can get the game for a good deal go for it. Did I mention DRM sucks? Again, I still enjoyed the game but I think the story could have been fleshed out better and a less… circular game play.